Zeratul gains a variant named the tesseract monolith. Karax is instantly able to warp in khaydarin monoliths upon reaching Level 11. Additional upgrades for them are unlocked when Karax reaches Level 6. Karax is able to build khaydarin monoliths in Co-op Missions.
Here is the list of the blocks’ functions. They are: Ender hopper, vector plate, mob filter, slime crucible and sleep charm. When using khaydarin monoliths, shield batteries are highly advised, as the monoliths have a long warp-in time and are quite expensive. Dark Utilities Mod 1.16.3/1.15.2/1.12.2 includes creative blocks and items. In larger numbers, the khaydarin monoliths can bring down hybrid units very quickly. Thus the monolith can help bring down powerful and/or long-ranged enemy targets better with its higher damage, while the photon cannons take care of more numerous, weaker enemies. Observers can no longer use Dark Eldar soul powers.
Players will now only match up if they are within 200 points of each other. The automatch matching range has been changed. Addressed an issue with trainers working in multiplayer games. The monolith works well as a complement to the photon cannon the cannons deal lower damage but fire faster, and are cheaper to build. The Illusory Monolith will no longer become real if there are Flayed Ones inside. The khaydarin monolith deals a massive 100 damage a shot and has a long 13 range, equivalent to a siege tank, but has a long cooldown between attacks.